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Flooding
Passageway
Bad day to be a sailor...
This is my first project where fluids was THE focus piece. I took this opportunity to learn about the standard white water simulation workflow.
The project was rendered with SideFX's Karma XPU, which provided me with the big challenge of translating Houdini's VEX-based whitewater shader into a MtlX shader. I don't think I hit the mark, but I learned a lot in the process.






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