
Operation Teapot: Rigids
Together with three other VFX artists, we are challenging ourselves to complete a 1-to-1 recreation of a Cold War era bomb test.
Part of my responsibilities were all the rigid body simulations: the house, the car, and the telephone poles.
This was my first time trying to guide a simulation to be an exact match with existing footage. My biggest take away is that everyone needs experience in animation because you WILL have to move something by hand.
Utility poles and car models are 3rd party assets. I am responsible for all other aspects. Rendered in Unreal Engine 5.




Primary Reference
Primary Reference
The reference that I am matching is footage from Operation Teapot, a 1955 atomic bomb test.
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The video was sourced from AtomCentral's Youtube channel.

House Model
House Model
Sim-ready geometry. Bricks and shingles made in Houdini and cleaned up in Maya.