Pierside Waves
Waves crashing along the pier. Not much else to it.
Another study into FLIP simulation, shading, rendering, and shading. I picked this particular theme to get a good whitewater project under my belt. The rock/water interaction leaves a little to be desired, but I am very happy with how this turned out.
Project primarily rendered with Karma XPU with the exception of the whitewater and wet map. Frames were sent to GridMarkets for rendering. Rock models and textures are 3rd party assets. I am responsible for all other aspects.
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Compressed FLIP simulation: 286 GB
Combined Surface Whitewater: 301.8 GB
Underwater Bubbles: 371 GB


